Merge

Reference

Mode:

Edit Mode

Menu:

Mesh ‣ Merge, Context Menu ‣ Merge

Shortcut:

M

Merges the selected vertices together. The menu has the following options:

At Center

Merge all selected vertices into one vertex placed at their geometric center (i.e. the average of their positions, not their bounding box center).

At Cursor

Merge all selected vertices into one vertex placed at the 3D Cursor.

Collapse

Merge each island of connected vertices into one vertex placed at the average position.

At First

Merge all selected vertices into the one that was selected first. Only available in the Vertex selection mode.

At Last

Merge all selected vertices into the one that was selected last. Only available in the Vertex selection mode.

By Distance

Merge each cluster of vertices that are closer to each other than a certain distance.

Note

At First and At Last depend on the selection order which is easily lost (e.g. by changing the selection mode). They should typically be run right after making the selection.

See also

The Weld Modifier merges vertices by distance non-destructively.

Options

After merging, the following options are available in the Adjust Last Operation panel:

Type

The type of merge to perform.

UVs

Corrects the UV coordinates to avoid texture distortion.

Merge By Distance instead has the following options:

Merge Distance

Vertices closer than this distance will be merged.

Centroid Merge

Place each new vertex at the average position of the vertices that were merged together. When disabled, the position of the original vertex closest to this average is used.

Unselected

Allow merging selected vertices with unselected ones.

Sharp Edges

If the mesh uses smooth shading and has custom split normals, this option will add edge marks where needed so that sharp edges will remain sharp after merging.